SDL/src/joystick/hidapi
2020-04-07 09:38:57 -07:00
..
steam Added missing file from previous commit 2020-01-29 20:09:59 -08:00
SDL_hidapi_gamecube.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_ps4.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_rumble.c Fixed crash when a controller is disconnected while rumble is pending 2020-03-04 14:59:44 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_switch.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_xbox360.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_xbox360w.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapi_xboxone.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapijoystick.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_hidapijoystick_c.h Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00