SDL/src/render/direct3d12
Sam Lantinga b65590159b Each application palette corresponds to one hardware palette
When the application modifies the palette, any textures that use it will automatically be updated.
2025-09-28 22:10:06 -07:00
..
compile_shaders.bat GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
compile_shaders_xbox.bat GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Advanced.h Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D12_PixelShader_Advanced.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Colors.h Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
D3D12_PixelShader_Colors.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Common.hlsli Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D12_PixelShader_Textures.h Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
D3D12_PixelShader_Textures.hlsl d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch 2024-03-02 10:30:29 -08:00
D3D12_RootSig_Advanced.h Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D12_RootSig_Color.h Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
D3D12_RootSig_Texture.h Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
D3D12_Shader_Common.hlsli Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D12_VertexShader.hlsl Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
D3D12_VertexShader_Advanced.h Added hardware accelerated support for palettized textures 2025-09-28 22:10:06 -07:00
D3D12_VertexShader_Color.h Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
D3D12_VertexShader_Texture.h Reduce the size of the D3D12 vertex shader constants 2025-09-28 22:10:06 -07:00
SDL_render_d3d12.c Each application palette corresponds to one hardware palette 2025-09-28 22:10:06 -07:00
SDL_render_d3d12_xbox.cpp Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_d3d12_xbox.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_d3d12.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_d3d12.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_d3d12_xboxone.cpp Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_d3d12_xboxseries.cpp Updated copyright for 2025 2025-01-01 07:45:52 -08:00