SDL/src/render
Void Star Caster b1aaa41921 gpu renderer: always pass tex_coord to fragment shader
As suggested in #14843, pass vertex tex_coord to vertex shader and to fragment shader even when no texture is bounded so they can be used by custom fragment shaders.
2026-01-16 16:22:06 -08:00
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direct3d Support more texture formats with the Direct3D 9 renderer 2026-01-16 11:01:14 -08:00
direct3d11 Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11 2026-01-07 10:08:59 -08:00
direct3d12 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
gpu gpu renderer: always pass tex_coord to fragment shader 2026-01-16 16:22:06 -08:00
metal Updated copyright for 2026 2026-01-01 09:40:08 -08:00
ngage Updated copyright for 2026 2026-01-01 09:40:08 -08:00
opengl Updated copyright for 2026 2026-01-01 09:40:08 -08:00
opengles2 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
ps2 Updated copyright for 2026 2026-01-01 09:40:08 -08:00
psp Updated copyright for 2026 2026-01-01 09:40:08 -08:00
software Updated copyright for 2026 2026-01-01 09:40:08 -08:00
vitagxm Updated copyright for 2026 2026-01-01 09:40:08 -08:00
vulkan Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_d3dmath.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_render.c Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_render_debug_font.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_render_unsupported.c Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_sysrender.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_yuv_sw.c Updated copyright for 2026 2026-01-01 09:40:08 -08:00
SDL_yuv_sw_c.h Updated copyright for 2026 2026-01-01 09:40:08 -08:00