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direct3d
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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direct3d11
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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direct3d12
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Fixed return value from D3D12_UpdateVertexBuffer()
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2024-08-31 07:26:13 -07:00 |
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metal
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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opengl
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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opengles2
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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ps2
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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psp
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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sdlgpu
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Fix texture_rgba_frag for metal in SDL_shaders_gpu.c
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2024-08-31 20:09:11 -07:00 |
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software
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Additional cleanup exposed by building with a C++ compiler
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2024-08-27 10:31:46 -07:00 |
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vitagxm
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |
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vulkan
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Removed unneeded separate return statement.
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2024-08-31 07:26:13 -07:00 |
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SDL_d3dmath.c
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Use C++ style comments consistently in SDL source code
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2024-08-22 13:30:02 -07:00 |
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SDL_d3dmath.h
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Add the SDL_GPU API
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2024-08-29 15:57:29 -07:00 |
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SDL_render.c
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Added scaleMode validation to SDL_SetTextureScaleMode()
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2024-08-31 09:43:02 -07:00 |
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SDL_render_unsupported.c
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_sysrender.h
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Add the SDL_GPU API
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2024-08-29 15:57:29 -07:00 |
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SDL_yuv_sw.c
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Fixed the colorspace for YUV textures using native RGB representations
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2024-08-29 20:55:09 -07:00 |
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SDL_yuv_sw_c.h
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Fixed the colorspace for YUV textures using native RGB representations
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2024-08-29 20:55:09 -07:00 |