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Simple DirectMedia Layer
https://libsdl.org
This will provide a quick and easy way of clearing the error when a function succeeds, if we want to do that in a more widespread way. For now we guarantee that SDL_Init() will never have an error set when it returns successfully. Fixes https://github.com/libsdl-org/SDL/issues/8421 |
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| .github | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| include | ||
| mingw/pkg-support | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-GDK | ||
| VisualC-WinRT | ||
| wayland-protocols | ||
| Xcode | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)