SDL/src/render/direct3d12
Sam Lantinga aeae202207 Make sure we actually have an HDR10 texture in the HDR10 shader
Some content uses the PQ transfer function but different color primaries
2024-02-22 11:50:58 -08:00
..
compile_shaders.bat Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Advanced.hlsl Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Colors.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Colors.hlsl Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Common.incl Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Textures.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Textures.hlsl Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_RootSig_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_RootSig_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader.hlsl Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_VertexShader_Advanced.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
D3D12_VertexShader_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
SDL_render_d3d12.c Make sure we actually have an HDR10 texture in the HDR10 shader 2024-02-22 11:50:58 -08:00
SDL_render_d3d12_xbox.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_render_d3d12_xbox.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_shaders_d3d12.c Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d12.h Added the Chrome HDR tonemap operator 2024-02-21 19:25:49 -08:00
SDL_shaders_d3d12_xboxone.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_shaders_d3d12_xboxseries.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00