SDL/src/render
2025-03-15 09:17:55 -07:00
..
direct3d Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
direct3d11 Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
direct3d12 Removed accidentally enabled debug code 2025-03-15 09:17:55 -07:00
gpu Added support for custom shaders with the GPU renderer 2025-03-14 09:26:30 -07:00
metal Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
opengl Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
opengles2 Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
ps2 Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
psp Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
software Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
vitagxm Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
vulkan Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms() 2025-03-14 09:26:30 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Added support for custom shaders with the GPU renderer 2025-03-14 09:26:30 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00