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compile_shaders.bat
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Added support for HDR10 video playback on direct3d11
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2024-02-05 09:45:39 -08:00 |
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D3D11_PixelShader_Colors.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_Colors.hlsl
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Scale SDR content to SDR whitelevel when HDR is enabled
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2024-02-05 11:47:17 -08:00 |
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D3D11_PixelShader_Common.incl
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Use saturate() instead of clamp() for slightly faster shader operation
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2024-02-08 16:05:42 -08:00 |
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D3D11_PixelShader_HDR10.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_HDR10.hlsl
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_NV12.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_NV12.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D11_PixelShader_NV21.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_NV21.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D11_PixelShader_Textures.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_Textures.hlsl
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Scale SDR content to SDR whitelevel when HDR is enabled
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2024-02-05 11:47:17 -08:00 |
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D3D11_PixelShader_YUV.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D11_PixelShader_YUV.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D11_VertexShader.h
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Scale SDR content to SDR whitelevel when HDR is enabled
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2024-02-05 11:47:17 -08:00 |
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D3D11_VertexShader.hlsl
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Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
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2024-02-04 13:09:40 -08:00 |
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SDL_render_d3d11.c
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |
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SDL_render_winrt.cpp
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |
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SDL_render_winrt.h
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |
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SDL_shaders_d3d11.c
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Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
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2024-02-15 20:55:02 +03:00 |
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SDL_shaders_d3d11.h
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Added support for HDR10 video playback on direct3d11
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2024-02-05 09:45:39 -08:00 |