SDL/src/render/direct3d11
2024-02-15 20:55:02 +03:00
..
compile_shaders.bat Added support for HDR10 video playback on direct3d11 2024-02-05 09:45:39 -08:00
D3D11_PixelShader_Colors.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_Colors.hlsl Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
D3D11_PixelShader_Common.incl Use saturate() instead of clamp() for slightly faster shader operation 2024-02-08 16:05:42 -08:00
D3D11_PixelShader_HDR10.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_HDR10.hlsl Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_NV12.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_NV12.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D11_PixelShader_NV21.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_NV21.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D11_PixelShader_Textures.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_Textures.hlsl Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
D3D11_PixelShader_YUV.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D11_PixelShader_YUV.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D11_VertexShader.h Scale SDR content to SDR whitelevel when HDR is enabled 2024-02-05 11:47:17 -08:00
D3D11_VertexShader.hlsl Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers 2024-02-04 13:09:40 -08:00
SDL_render_d3d11.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_render_winrt.cpp Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_render_winrt.h Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_shaders_d3d11.c Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_shaders_d3d11.h Added support for HDR10 video playback on direct3d11 2024-02-05 09:45:39 -08:00