Simple DirectMedia Layer https://libsdl.org
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Frank Praznik a96e72da02 video: Store the preferred fullscreen display in a property for sdl2-compat
sdl2-compat will call SDL_GetDisplayForWindow() when querying the display to use for fullscreen, which won't always be correct if the backend can't actually reposition the window. When calling this function, get the ideal fullscreen display and store it in a property for retrieval by sdl2-compat.

(cherry picked from commit c5d5967c3a)
2025-05-01 11:25:03 -07:00
.github ci: farewell, clang32 on msys2 2025-02-22 19:06:27 +01:00
android-project Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
build-scripts Revert "testcamera: added support for Motion JPEG camera frames" 2025-02-20 12:16:26 -08:00
cmake The posix4 library has been merged into the libc library 2025-03-19 18:41:51 -07:00
docs Updated version documentation to match SDL 3.x practice 2025-04-07 10:23:27 -07:00
examples examples: Use SDL_GetAudioStreamQueued, not SDL_GetAudioStreamAvailable. 2025-02-27 11:46:56 -05:00
include Corrected documentation for SDL_SetGPUSwapchainParameters() 2025-04-23 16:16:24 -07:00
src video: Store the preferred fullscreen display in a property for sdl2-compat 2025-05-01 11:25:03 -07:00
test Added tests to cover invalid surface blits 2025-04-22 13:06:36 -07:00
VisualC Cocoa metal layers need their size updated before renderer updates 2025-02-24 15:37:13 -08:00
VisualC-GDK GDK: Handle ProjectDir with space 2025-04-25 15:01:07 -07:00
wayland-protocols wayland: Add color manager protocol support 2025-02-17 11:31:12 -05:00
Xcode Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:53:51 -05:00
Android.mk io: Renamed src/file to src/io 2025-01-16 08:18:40 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Always enable D3D12 GPU on Windows 2025-04-29 08:53:40 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:26:15 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:13:10 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)