SDL/src/render
Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:39:20 -07:00
..
direct3d Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
direct3d11 Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
direct3d12 Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
metal Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
opengl Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
opengles2 Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
ps2 Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
psp Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
software Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
vitagxm Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_d3dmath.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_d3dmath.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render.c Make it clear that you can't mix 2D rendering and the window surface API 2023-06-10 08:39:20 -07:00
SDL_sysrender.h Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
SDL_yuv_sw.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_yuv_sw_c.h Fixed Visual Studio warning 4244 2023-03-30 14:04:32 -07:00