Simple DirectMedia Layer https://libsdl.org
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Semphris a54dd7ba45 Fix Windows file dialog calling the callback twice
If the modern implementation of file dialogs on Windows fails, it will invoke the callback on error and report an error, then SDL would attempt invoking the dialog again using an older implementation, which would call the callback again.

This is not desired behavior, so it has been changed as follows:
- If the modern dialog fails before showing (missing library/symbol), don't call the callback and try the older dialogs in case we're on an old platform.
- If the dialog fails while or after showing, assume the error is a normal invocation error (such as an invalid path), call the callback and don't show the older dialogs to prevent showing two dialogs in succession to the user.
2026-03-29 02:05:33 -04:00
.github ci: clang-tools-extra is no longer available for mingw32 2026-03-25 18:41:00 +01:00
android-project Removed spurious whitespace 2026-03-28 22:22:39 -07:00
build-scripts CodeSpell 2026-02-07 18:14:00 +03:00
cmake Fix endmacro syntax in macros.cmake 2026-03-25 08:30:58 -07:00
docs Added documentation for getting the full resolution in iOS 2026-03-27 08:43:30 -07:00
examples examples: Make source code and console tabs take 80% of browser page. 2026-02-16 14:26:51 -05:00
include Added SDL_IsPhone() 2026-03-27 05:45:36 -07:00
src Fix Windows file dialog calling the callback twice 2026-03-29 02:05:33 -04:00
test render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
VisualC testtray: created VS project and added new click callbacks 2026-02-05 11:08:05 -08:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols wayland: Handle min/max sizes in fixed-size windows with viewports 2026-02-28 12:55:17 -05:00
Xcode Hiding OpenGLES API deprecation since iOS 12.0 warning 2026-02-15 10:57:07 -08:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt emscripten: Add support for automounting persistent storage before SDL_main. 2026-03-25 14:16:07 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)