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direct3d
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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direct3d11
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Removed call to ID3D11DeviceContext1_DiscardView() (thanks @pipiwoaini!)
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2025-10-21 13:01:30 -07:00 |
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direct3d12
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Added support for linear and pixel art scaling for palettized textures
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2025-10-04 15:12:08 -07:00 |
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gpu
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Added support for external GPU textures to the GPU renderer
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2025-10-06 07:31:00 -07:00 |
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metal
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Fix compiling Metal renderer with SDL_LEAN_AND_MEAN
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2025-10-07 16:20:59 -07:00 |
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ngage
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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opengl
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Removed SDL_FILE from source code
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2025-10-22 10:52:18 -07:00 |
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opengles2
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Removed SDL_FILE from source code
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2025-10-22 10:52:18 -07:00 |
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ps2
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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psp
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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software
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Added SDL_RotateSurface()
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2025-10-22 17:55:02 -07:00 |
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vitagxm
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Don't allow SDL_TEXTURE_ADDRESS_WRAP if it's not supported
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2025-10-12 10:46:48 -07:00 |
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vulkan
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Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen.
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2025-10-09 08:40:42 -07:00 |
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SDL_d3dmath.h
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Make D3D math functions static inline to reduce likelihood of linking conflicts
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2025-10-14 16:56:41 -07:00 |
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SDL_render.c
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render: Fix texture format selection for color-keyed indexed surfaces
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2025-10-14 21:23:09 -07:00 |
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SDL_render_debug_font.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_sysrender.h
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Each application palette corresponds to one hardware palette
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2025-09-28 22:10:06 -07:00 |
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SDL_yuv_sw.c
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Renamed SDL_SoftStretch() to SDL_StretchSurface()
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2025-02-03 08:51:32 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |