..
android
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
apple
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
bsd
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
darwin
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
dummy
Use SDL_bool instead an int return code in the SDL API
2024-08-27 10:31:46 -07:00
emscripten
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
gdk
Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms
2024-10-09 07:30:13 -07:00
haiku
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
hidapi
Don't block in Android USB device open
2024-10-17 12:02:24 -07:00
linux
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
n3ds
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
ps2
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
psp
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
steam
Use C99 bool internally in SDL
2024-08-22 13:30:02 -07:00
virtual
Removed SDL_bool in favor of plain bool
2024-09-18 08:32:30 -07:00
vita
Use SDL_bool where appropriate in SDL events
2024-09-09 14:00:19 -07:00
windows
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
check_8bitdo.sh
SDL API renaming: SDL_gamecontroller.h
2022-12-27 09:47:24 -08:00
controller_list.h
Use C++ style comments consistently in SDL source code
2024-08-22 13:30:02 -07:00
controller_type.c
Undo name change for the controller list
2023-05-19 14:26:37 -07:00
controller_type.h
Use the Valve code name for the Steam Deck controller
2023-12-28 15:41:02 -08:00
SDL_gamepad.c
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
SDL_gamepad_c.h
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
SDL_gamepad_db.h
Make the name of the Steam Deck Controller consistent.
2024-10-16 08:23:29 -07:00
SDL_joystick.c
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
SDL_joystick_c.h
SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
2024-10-16 16:47:29 -07:00
SDL_steam_virtual_gamepad.c
Steam virtual gamepad info isn't available in the macOS sandbox
2024-10-16 16:47:29 -07:00
SDL_steam_virtual_gamepad.h
Use C99 bool internally in SDL
2024-08-22 13:30:02 -07:00
SDL_sysjoystick.h
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
sort_controllers.py
The same VID/PID is used for the FlyDigi Apex 4
2024-07-05 10:04:59 -07:00
usb_ids.h
Added support for the HORI licensed Steam Controller
2024-09-18 14:08:32 -07:00