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https://github.com/libsdl-org/SDL.git
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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
290 lines
8.6 KiB
C
290 lines
8.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_blit_auto.h"
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#include "SDL_blit_copy.h"
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#include "SDL_blit_slow.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_pixels_c.h"
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// The general purpose software blit routine
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static bool SDLCALL SDL_SoftBlit(SDL_Surface *src, const SDL_Rect *srcrect,
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SDL_Surface *dst, const SDL_Rect *dstrect)
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{
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bool okay;
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int src_locked;
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int dst_locked;
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// Everything is okay at the beginning...
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okay = true;
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// Lock the destination if it's in hardware
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dst_locked = 0;
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if (SDL_MUSTLOCK(dst)) {
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if (!SDL_LockSurface(dst)) {
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okay = false;
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} else {
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dst_locked = 1;
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}
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}
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// Lock the source if it's in hardware
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src_locked = 0;
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if (SDL_MUSTLOCK(src)) {
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if (!SDL_LockSurface(src)) {
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okay = false;
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} else {
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src_locked = 1;
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}
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}
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// Set up source and destination buffer pointers, and BLIT!
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if (okay && !SDL_RectEmpty(srcrect)) {
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SDL_BlitFunc RunBlit;
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SDL_BlitInfo *info = &src->internal->map.info;
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// Set up the blit information
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info->src = (Uint8 *)src->pixels +
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(Uint16)srcrect->y * src->pitch +
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(Uint16)srcrect->x * info->src_fmt->bytes_per_pixel;
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info->src_w = srcrect->w;
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info->src_h = srcrect->h;
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info->src_pitch = src->pitch;
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info->src_skip =
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info->src_pitch - info->src_w * info->src_fmt->bytes_per_pixel;
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info->dst =
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(Uint8 *)dst->pixels + (Uint16)dstrect->y * dst->pitch +
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(Uint16)dstrect->x * info->dst_fmt->bytes_per_pixel;
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info->dst_w = dstrect->w;
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info->dst_h = dstrect->h;
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info->dst_pitch = dst->pitch;
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info->dst_skip =
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info->dst_pitch - info->dst_w * info->dst_fmt->bytes_per_pixel;
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RunBlit = (SDL_BlitFunc)src->internal->map.data;
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// Run the actual software blit
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RunBlit(info);
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}
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// We need to unlock the surfaces if they're locked
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if (dst_locked) {
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SDL_UnlockSurface(dst);
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}
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if (src_locked) {
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SDL_UnlockSurface(src);
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}
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// Blit is done!
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return okay;
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}
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#if SDL_HAVE_BLIT_AUTO
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#ifdef SDL_PLATFORM_MACOS
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#include <sys/sysctl.h>
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static bool SDL_UseAltivecPrefetch(void)
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{
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const char key[] = "hw.l3cachesize";
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u_int64_t result = 0;
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size_t typeSize = sizeof(result);
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if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) {
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return true;
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} else {
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return false;
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}
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}
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#else
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static bool SDL_UseAltivecPrefetch(void)
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{
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// Just guess G4
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return true;
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}
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#endif // SDL_PLATFORM_MACOS
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static SDL_BlitFunc SDL_ChooseBlitFunc(SDL_PixelFormat src_format, SDL_PixelFormat dst_format, int flags,
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SDL_BlitFuncEntry *entries)
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{
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int i, flagcheck = (flags & (SDL_COPY_MODULATE_MASK | SDL_COPY_BLEND_MASK | SDL_COPY_COLORKEY | SDL_COPY_NEAREST));
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static unsigned int features = 0x7fffffff;
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// Get the available CPU features
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if (features == 0x7fffffff) {
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features = SDL_CPU_ANY;
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if (SDL_HasMMX()) {
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features |= SDL_CPU_MMX;
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}
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if (SDL_HasSSE()) {
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features |= SDL_CPU_SSE;
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}
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if (SDL_HasSSE2()) {
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features |= SDL_CPU_SSE2;
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}
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if (SDL_HasAltiVec()) {
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if (SDL_UseAltivecPrefetch()) {
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features |= SDL_CPU_ALTIVEC_PREFETCH;
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} else {
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features |= SDL_CPU_ALTIVEC_NOPREFETCH;
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}
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}
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}
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for (i = 0; entries[i].func; ++i) {
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// Check for matching pixel formats
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if (src_format != entries[i].src_format) {
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continue;
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}
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if (dst_format != entries[i].dst_format) {
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continue;
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}
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// Check flags
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if ((flagcheck & entries[i].flags) != flagcheck) {
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continue;
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}
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// Check CPU features
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if ((entries[i].cpu & features) != entries[i].cpu) {
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continue;
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}
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// We found the best one!
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return entries[i].func;
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}
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return NULL;
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}
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#endif // SDL_HAVE_BLIT_AUTO
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// Figure out which of many blit routines to set up on a surface
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bool SDL_CalculateBlit(SDL_Surface *surface, SDL_Surface *dst)
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{
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SDL_BlitFunc blit = NULL;
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SDL_BlitMap *map = &surface->internal->map;
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SDL_Colorspace src_colorspace = surface->internal->colorspace;
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SDL_Colorspace dst_colorspace = dst->internal->colorspace;
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// We don't currently support blitting to < 8 bpp surfaces
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if (SDL_BITSPERPIXEL(dst->format) < 8) {
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SDL_InvalidateMap(map);
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return SDL_SetError("Blit combination not supported");
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}
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#if SDL_HAVE_RLE
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// Clean everything out to start
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if (surface->flags & SDL_INTERNAL_SURFACE_RLEACCEL) {
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SDL_UnRLESurface(surface, true);
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}
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#endif
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map->blit = SDL_SoftBlit;
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map->info.src_surface = surface;
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map->info.src_fmt = surface->internal->format;
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map->info.src_pal = surface->internal->palette;
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map->info.dst_surface = dst;
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map->info.dst_fmt = dst->internal->format;
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map->info.dst_pal = dst->internal->palette;
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#if SDL_HAVE_RLE
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// See if we can do RLE acceleration
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if (map->info.flags & SDL_COPY_RLE_DESIRED) {
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if (SDL_RLESurface(surface)) {
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return true;
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}
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}
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#endif
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// Choose a standard blit function
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if (!blit) {
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if (src_colorspace != dst_colorspace ||
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SDL_BYTESPERPIXEL(surface->format) > 4 ||
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SDL_BYTESPERPIXEL(dst->format) > 4) {
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blit = SDL_Blit_Slow_Float;
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}
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}
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if (!blit) {
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if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) {
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blit = SDL_BlitCopy;
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} else if (SDL_ISPIXELFORMAT_10BIT(surface->format) ||
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SDL_ISPIXELFORMAT_10BIT(dst->format)) {
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blit = SDL_Blit_Slow;
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}
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#if SDL_HAVE_BLIT_0
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else if (SDL_BITSPERPIXEL(surface->format) < 8 &&
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SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
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blit = SDL_CalculateBlit0(surface);
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}
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#endif
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#if SDL_HAVE_BLIT_1
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else if (SDL_BYTESPERPIXEL(surface->format) == 1 &&
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SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
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blit = SDL_CalculateBlit1(surface);
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}
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#endif
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#if SDL_HAVE_BLIT_A
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else if (map->info.flags & SDL_COPY_BLEND) {
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blit = SDL_CalculateBlitA(surface);
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}
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#endif
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#if SDL_HAVE_BLIT_N
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else {
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blit = SDL_CalculateBlitN(surface);
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}
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#endif
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}
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#if SDL_HAVE_BLIT_AUTO
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if (!blit) {
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SDL_PixelFormat src_format = surface->format;
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SDL_PixelFormat dst_format = dst->format;
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blit =
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SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags,
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SDL_GeneratedBlitFuncTable);
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}
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#endif
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#ifndef TEST_SLOW_BLIT
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if (!blit)
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#endif
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{
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SDL_PixelFormat src_format = surface->format;
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SDL_PixelFormat dst_format = dst->format;
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if ((!SDL_ISPIXELFORMAT_INDEXED(src_format) ||
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(src_format == SDL_PIXELFORMAT_INDEX8 && surface->internal->palette)) &&
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!SDL_ISPIXELFORMAT_FOURCC(src_format) &&
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(!SDL_ISPIXELFORMAT_INDEXED(dst_format) ||
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(dst_format == SDL_PIXELFORMAT_INDEX8 && dst->internal->palette)) &&
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!SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
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blit = SDL_Blit_Slow;
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}
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}
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map->data = (void *)blit;
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// Make sure we have a blit function
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if (!blit) {
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SDL_InvalidateMap(map);
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return SDL_SetError("Blit combination not supported");
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}
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return true;
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}
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