SDL/src/render
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
..
direct3d Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 2024-06-03 21:10:58 -07:00
direct3d11 Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 2024-06-03 21:10:58 -07:00
direct3d12 Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 2024-06-03 21:10:58 -07:00
metal Fixed build warnings 2024-06-06 10:59:15 -07:00
opengl Use floating point values for viewport, clip rectangle, and texture sizes 2024-06-12 10:18:39 -07:00
opengles2 Use floating point values for viewport, clip rectangle, and texture sizes 2024-06-12 10:18:39 -07:00
ps2 Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 2024-06-03 21:10:58 -07:00
psp Merge pull request #9961 from erysdren/psp-renderer-crash 2024-06-04 23:27:57 +02:00
software Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 2024-06-03 21:10:58 -07:00
vitagxm Use floating point values for viewport, clip rectangle, and texture sizes 2024-06-12 10:18:39 -07:00
vulkan Replaced SDL_GetRendererInfo() with SDL_GetRendererName() 2024-06-03 21:10:58 -07:00
SDL_d3dmath.c Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_d3dmath.h Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_render.c Use floating point values for viewport, clip rectangle, and texture sizes 2024-06-12 10:18:39 -07:00
SDL_render_unsupported.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_sysrender.h Use floating point values for viewport, clip rectangle, and texture sizes 2024-06-12 10:18:39 -07:00
SDL_yuv_sw.c Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
SDL_yuv_sw_c.h Cleaned up various type conversion issues 2024-03-07 06:58:43 -08:00