SDL/src/core
Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
2024-02-17 14:07:42 -08:00
..
android android: Remove blocking permission request code. Async only in SDL3! 2024-02-13 12:06:51 -05:00
freebsd Updated copyright for 2024 2024-01-01 13:15:26 -08:00
gdk Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
haiku Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
linux Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK 2024-02-12 09:54:33 -08:00
n3ds Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
ngage Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
openbsd Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
ps2 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
psp Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
unix Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
windows Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
winrt Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
SDL_core_unsupported.c android: Remove blocking permission request code. Async only in SDL3! 2024-02-13 12:06:51 -05:00
SDL_runapp.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00