SDL/src/render/software
Sam Lantinga 9c8b47b726 Cache the draw color state in the software and PSP renderers
Converting the color from float is a bit expensive, so let's cache that state
2024-02-01 12:17:35 -08:00
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SDL_blendfillrect.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendfillrect.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendline.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendline.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendpoint.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_blendpoint.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_draw.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_drawline.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_drawline.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_drawpoint.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_drawpoint.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_render_sw.c Cache the draw color state in the software and PSP renderers 2024-02-01 12:17:35 -08:00
SDL_render_sw_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_rotate.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_rotate.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_triangle.c Fixed potential overflow in software triangle rendering 2024-01-19 08:31:56 -08:00
SDL_triangle.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00