SDL/src/gpu/d3d12
Edu Garcia 9b18e8438f [GPU] D3D12 backend debug markers were being cut
Code used wcslen that return number of characters, but D3D12 debug layer uses bytes + wide chars
2025-02-11 07:21:44 -08:00
..
compile_shaders.bat GPU: Clean up D3D12 blit shader compilation 2024-12-04 14:56:36 -05:00
compile_shaders_xbox.bat Add the SDL_GPU API 2024-08-29 15:57:29 -07:00
D3D12_Blit.h GPU: Cube Arrays (#10800) 2024-09-12 13:41:46 -07:00
D3D_Blit.hlsl GPU: Clean up D3D12 blit shader compilation 2024-12-04 14:56:36 -05:00
SDL_gpu_d3d12.c [GPU] D3D12 backend debug markers were being cut 2025-02-11 07:21:44 -08:00