SDL/src/render
Alex Szpakowski 9a8683b275 metal: use a private instead of managed buffer for the renderer's non-changing constant data.
Recommended by Xcode's Metal frame capture analysis.
2018-01-04 22:16:42 -04:00
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direct3d Updated copyright for 2018 2018-01-03 10:03:25 -08:00
direct3d11 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
metal metal: use a private instead of managed buffer for the renderer's non-changing constant data. 2018-01-04 22:16:42 -04:00
opengl Updated copyright for 2018 2018-01-03 10:03:25 -08:00
opengles Updated copyright for 2018 2018-01-03 10:03:25 -08:00
opengles2 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
psp Updated copyright for 2018 2018-01-03 10:03:25 -08:00
software Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_sysrender.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00