SDL/src/render
2023-03-16 20:25:59 +01:00
..
direct3d Fixed warning running a command queue without any vertex operations 2023-02-06 11:22:00 -08:00
direct3d11 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
direct3d12 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
metal Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
opengl Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
opengles2 Fix various warnings: static /void / comma 2023-03-06 12:37:37 +01:00
ps2 Fixed a few additional sizeof locations 2023-03-09 15:25:48 -08:00
psp SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 2023-03-02 09:42:32 -08:00
software Simplify SDL_BLENDMODE_MUL 2023-03-16 20:25:59 +01:00
vitagxm Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
SDL_d3dmath.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_d3dmath.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_render.c render: Make sure logical_target is bound when presenting. 2023-03-08 22:57:29 -05:00
SDL_sysrender.h SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 2023-03-02 09:42:32 -08:00
SDL_yuv_sw.c Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free() 2023-01-09 18:01:59 -08:00
SDL_yuv_sw_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00