Simple DirectMedia Layer https://libsdl.org
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Frank Praznik 98d23660bc wayland: Prevent overlapping outputs when using display scaling
When using the display scaling mode, scaled outputs would overlap, as the origins are in scaled points, while the width and height are in pixels. Use a simple algorithm to push the overlapping rectangles apart, so they do not overlap. This may end up leaving gaps in complex layouts (which are already somewhat mangled from mixing coordinate systems), but it works well enough in most cases.
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docs Sync SDL3 wiki -> header 2026-02-24 15:05:20 +00:00
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include Sync SDL3 wiki -> header 2026-03-10 12:43:12 +00:00
src wayland: Prevent overlapping outputs when using display scaling 2026-03-13 13:52:02 -04:00
test render: Add Suspend/Resume calls for GDK support 2026-03-07 11:19:09 -05:00
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VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
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Android.mk GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt CodeSpell 2026-02-07 18:14:00 +03:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
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WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)