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compile_shaders.bat
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D11_PixelShader_Advanced.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D11_PixelShader_Advanced.hlsl
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Use the hlsli extension for shader includes
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2024-03-05 12:46:44 -08:00 |
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D3D11_PixelShader_Colors.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D11_PixelShader_Colors.hlsl
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Use the hlsli extension for shader includes
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2024-03-05 12:46:44 -08:00 |
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D3D11_PixelShader_Common.hlsli
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Use the hlsli extension for shader includes
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2024-03-05 12:46:44 -08:00 |
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D3D11_PixelShader_Textures.h
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Added the Chrome HDR tonemap operator
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2024-02-21 19:25:49 -08:00 |
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D3D11_PixelShader_Textures.hlsl
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Use the hlsli extension for shader includes
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2024-03-05 12:46:44 -08:00 |
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D3D11_VertexShader.h
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Scale SDR content to SDR whitelevel when HDR is enabled
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2024-02-05 11:47:17 -08:00 |
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D3D11_VertexShader.hlsl
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Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
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2024-02-04 13:09:40 -08:00 |
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SDL_render_d3d11.c
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Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
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2024-09-11 14:23:58 -07:00 |
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SDL_shaders_d3d11.c
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Build config flags are either defined or undefined, never 0
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2024-09-05 09:52:40 -07:00 |
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SDL_shaders_d3d11.h
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Use SDL_bool instead an int return code in the SDL API
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2024-08-27 10:31:46 -07:00 |