Simple DirectMedia Layer https://libsdl.org
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Ryan C. Gordon 95a9271dbf
audio: Never lock a device while holding the device_list_lock.
Fixes various not-necessarily-corner cases ending in deadlock.
2023-10-13 14:18:21 -04:00
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cmake cmake: test -Wl,--version-script with minimal version script 2023-10-12 14:00:47 +02:00
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include Sync wiki -> headers 2023-10-12 15:20:53 -04:00
mingw/pkg-support/cmake
src audio: Never lock a device while holding the device_list_lock. 2023-10-13 14:18:21 -04:00
test testffmpeg: print usage of options to change audio/video codec 2023-10-13 02:30:14 +02:00
VisualC Add unsupported functions to dynapi 2023-10-12 14:00:47 +02:00
VisualC-GDK Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
VisualC-WinRT Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
wayland-protocols
Xcode Fix macOS build error by #8269 2023-10-12 19:35:05 -07:00
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Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt
CMakeLists.txt cmake: test -Wl,--version-script with minimal version script 2023-10-12 14:00:47 +02:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
README-SDL.txt
README.md
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)