SDL/src/core/winrt
Sam Lantinga 9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
..
SDL_winrtapp_common.cpp Rename functions in SDL_system.h to match SDL 3.0 naming convention 2024-07-15 16:27:48 -07:00
SDL_winrtapp_common.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_winrtapp_direct3d.cpp Renamed driverdata to internal 2024-07-16 17:17:13 -07:00
SDL_winrtapp_direct3d.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_winrtapp_xaml.cpp Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_winrtapp_xaml.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00