SDL/src/joystick/android
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
..
SDL_sysjoystick.c Use SDL_bool where appropriate in SDL events 2024-09-09 14:00:19 -07:00
SDL_sysjoystick_c.h Use SDL_bool instead an int return code in the SDL API 2024-08-27 10:31:46 -07:00