SDL/src/render/direct3d12
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
..
SDL_render_d3d12.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_render_d3d12_xbox.cpp Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_render_d3d12_xbox.h Xbox GDKX support (#5869) 2022-07-01 13:59:14 -07:00
SDL_shaders_d3d12.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_shaders_d3d12.h Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_shaders_d3d12_xboxone.cpp Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
SDL_shaders_d3d12_xboxseries.cpp Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00