Simple DirectMedia Layer https://libsdl.org
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Ryan C. Gordon 8b00b57468
filesystem: Rename a variable named "append" that is actually prepending.
(Strictly speaking, this was probably meant to be an "append" to the home/base
directory before the org/app name are appended to _that_, but it's definitely
added to the absolute start of the string on Emscripten, so might as well make
all of these match.

Reference PR #15262.
2026-04-05 01:08:07 -04:00
.github ci: clang-tools-extra is no longer available for mingw32 2026-03-25 18:41:00 +01:00
android-project Send SDL_EVENT_SCREEN_KEYBOARD_HIDDEN when the keyboard is hidden on Android 2026-04-04 10:07:58 -07:00
build-scripts CodeSpell 2026-02-07 18:14:00 +03:00
cmake CMake: Replace CMAKE_COMPILER_IS_GNUCC with CMAKE_C_COMPILER_ID 2026-04-04 10:28:43 -07:00
docs Added documentation to fix building on macOS with Xcode 12.2 (thanks @buhman!) 2026-04-01 16:37:14 -07:00
examples examples: Make source code and console tabs take 80% of browser page. 2026-02-16 14:26:51 -05:00
include Document that you can pass -1 to SDL_WaitEventTimeout() to wait indefinitely 2026-04-04 11:36:44 -07:00
src filesystem: Rename a variable named "append" that is actually prepending. 2026-04-05 01:08:07 -04:00
test testyuv: make test params static const 2026-04-02 21:25:41 +02:00
VisualC testtray: created VS project and added new click callbacks 2026-02-05 11:08:05 -08:00
VisualC-GDK gdk: Update Suspend/Resume best practices. 2026-03-07 11:19:09 -05:00
wayland-protocols wayland: Handle min/max sizes in fixed-size windows with viewports 2026-02-28 12:55:17 -05:00
Xcode Hiding OpenGLES API deprecation since iOS 12.0 warning 2026-02-15 10:57:07 -08:00
.clang-format Add CHECK_PARAM as a conditional macro in clang-format 2026-04-03 11:47:41 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Updated .gitignore for png test data 2025-10-10 08:59:27 -07:00
.wikiheaders-options wikiheaders: Generate a current list of supported environment variables. 2025-09-02 15:49:52 -04:00
Android.mk GPU: OpenXR integration (#14837) 2026-01-30 17:18:51 -05:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Fix Metal GPU backend not being included in CMake configuration 2026-03-30 09:30:36 -04:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:40:08 -08:00
README.md Revert "Update README.md" 2025-11-16 01:15:10 +03:00
WhatsNew.txt Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS 2025-12-09 17:12:08 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)