SDL/src/audio
2023-10-14 13:49:08 -04:00
..
aaudio Disable low latency audio by default when using AAudio on Android 2023-10-10 15:17:58 -07:00
alsa audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
android audio: PlayDevice() should return an error code. 2023-08-30 19:17:19 -04:00
coreaudio Turn off COREAUDIO debug logging by default 2023-09-11 09:03:48 -07:00
directsound audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
disk audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
dsp audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
dummy audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
emscripten Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
haiku Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 2023-09-04 09:48:44 -07:00
jack Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 2023-09-04 09:48:44 -07:00
n3ds audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
netbsd audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
openslES audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
pipewire Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
ps2 audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
psp audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
pulseaudio pulseaudio: Stop the threaded mainloop before destroying the context. 2023-10-11 14:32:47 -04:00
qnx audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
sndio audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
vita audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
wasapi audio: WaitDevice/WaitCaptureDevice now returns a result. 2023-10-03 10:35:18 -04:00
SDL_audio.c audio: device thread shouldn't touch thread_alive after object is free'd. 2023-10-14 13:49:08 -04:00
SDL_audio_c.h audio: First shot at the SDL3 audio subsystem redesign! 2023-07-30 11:55:51 -04:00
SDL_audio_channel_converters.h Fixed crash in new audio channel conversion code 2023-05-04 15:50:38 -07:00
SDL_audio_resampler_filter.h Rebuild full ResamplerFilter (left wing + right wing) at runtime 2023-08-25 08:43:56 -04:00
SDL_audiocvt.c Added properties to various SDL objects 2023-10-11 22:38:00 -07:00
SDL_audiodev.c dsp: Updated for new SDL3 audio API. 2023-07-30 11:56:06 -04:00
SDL_audiodev_c.h dsp: Updated for new SDL3 audio API. 2023-07-30 11:56:06 -04:00
SDL_audioqueue.c Refactored SDL_audiocvt.c 2023-09-17 13:13:23 -07:00
SDL_audioqueue.h Refactored SDL_audiocvt.c 2023-09-17 13:13:23 -07:00
SDL_audioresample.c Added missing include 2023-09-20 14:13:50 -07:00
SDL_audioresample.h Fixed warning C4028: formal parameter different from declaration 2023-10-10 16:37:17 -07:00
SDL_audiotypecvt.c audio: Disable NEON sample conversion until test failures are fixed 2023-10-10 13:12:55 -04:00
SDL_mixer.c Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 2023-09-04 09:48:44 -07:00
SDL_sysaudio.h audio: Keep all available devices in a hashtable instead of linked lists. 2023-10-14 13:34:42 -04:00
SDL_wave.c Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE] 2023-09-04 09:48:44 -07:00
SDL_wave.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00