SDL/src/gpu
David Gow 9c322386bf gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we
can end up trying to create a resolve_texture which doesn't exist,
causing a rather difficult-to-debug segfault when calling
SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
2024-10-10 07:16:02 -07:00
..
d3d11 GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139) 2024-10-09 18:59:07 -07:00
d3d12 GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139) 2024-10-09 18:59:07 -07:00
d3dcommon GPU: Cube Arrays (#10800) 2024-09-12 13:41:46 -07:00
metal [GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00
vulkan gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture() 2024-10-10 07:16:02 -07:00
SDL_gpu.c [GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00
SDL_sysgpu.h [GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00