Simple DirectMedia Layer https://libsdl.org
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Sam Lantinga 8796f0a8ed SDL_gtk: Prevent loading GTK-3 if a different version of GTK is already loaded
- gtk_init_check claims it will not terminate the program on failure, however this is does
  not apply to the internal check it performs to see whether another GTK library is already
  loaded, the detection of which triggers a g_error which glib treats as fatal.

- gtk_progress_get_type and gtk_misc_get_type are checked to match the checks done
  by _gtk_module_has_mixed_deps.

- Clean up gtk/gdk loading. There are no library fallbacks so the one option available can
  be loaded rather than iterating through a list of one item.
2025-08-01 17:44:22 -07:00
.github Support Google Play 16 KB Page Size Requirement (#13470) 2025-07-31 16:12:54 -07:00
android-project Support Google Play 16 KB Page Size Requirement (#13470) 2025-07-31 16:12:54 -07:00
build-scripts Support Google Play 16 KB Page Size Requirement (#13470) 2025-07-31 16:12:54 -07:00
cmake windows: replace shobjidl_core.h usage with shobjidl.h except for when targeting xbox 2025-08-01 17:11:49 -07:00
docs Sync SDL3 wiki -> header 2025-07-30 03:04:38 +00:00
examples Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
include windows: replace shobjidl_core.h usage with shobjidl.h except for when targeting xbox 2025-08-01 17:11:49 -07:00
src SDL_gtk: Prevent loading GTK-3 if a different version of GTK is already loaded 2025-08-01 17:44:22 -07:00
test Fix SDL_BlitSurfaceScaled crash 2025-08-01 09:22:20 -07:00
VisualC Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
VisualC-GDK Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
wayland-protocols wayland: Add support for the key repeat event (seat v10) 2025-07-06 11:28:04 -04:00
Xcode Implement SInput Device Support (#13343) 2025-07-15 18:35:47 -07:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore Allow in-tree build 2024-10-30 00:04:17 +01:00
.wikiheaders-options wikiheaders: Let each subproject specify how to find their property symbols. 2025-06-17 16:41:24 -04:00
Android.mk Support Google Play 16 KB Page Size Requirement (#13470) 2025-07-31 16:12:54 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt windows: replace shobjidl_core.h usage with shobjidl.h except for when targeting xbox 2025-08-01 17:11:49 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)