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Simple DirectMedia Layer
https://libsdl.org
Change 8067023 by mikela: Add SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED to SDL_RaiseWindow - When set to false, this allows SDL_RaiseWindow to bring a chosen window to the top of the stack but not force input focus to it Change 8067041 by mikela: Rename SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN to SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN |
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| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| TODO.txt | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)