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Currently, if an application wants to toggle VSync, they'd have to tear down the renderer and recreate it. This patch fixes that by letting applications call SDL_RenderSetVSync(). This is the same as the patch in #3673, except it applies to all renderers (including PSP, even thought it seems that the VSync flag is disabled for that renderer). Furthermore, the renderer flags also change as well, which #3673 didn't do. It is also an API instead of using hint callbacks (which could be potentially dangerous). Closes #3673. |
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| .. | ||
| gendynapi.pl | ||
| SDL_dynapi.c | ||
| SDL_dynapi.h | ||
| SDL_dynapi_overrides.h | ||
| SDL_dynapi_procs.h | ||