Simple DirectMedia Layer https://libsdl.org
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Ryan C. Gordon 8306d559b9
cocoa: Fix SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0.
This hint is documented to not just turn off fullscreen windows going into a
new Fullscreen Space, but also to make the green button on a resizeable
window's title bar do a maximize/zoom instead of make the window fullscreen.

Previously, this only did the former and not the latter (or perhaps it worked
and the defaults changed in a newer macOS, we aren't sure).

Fixes #7470.

(cherry picked from commit 50f3adec77)
(cherry picked from commit 649c36c576)
2026-02-05 18:55:21 -05:00
.github ci: bump cross-platform-actions. 2025-10-07 14:28:50 +03:00
acinclude autotools, libtool, win32: add 'aarch64' support to the file magic test. 2024-09-17 14:10:02 +03:00
android-project Provide Android targetsdk 35 support in SDL2 (#13776) 2025-09-13 07:19:52 -07:00
android-project-ant
build-scripts Updated copyright for 2026 2026-01-01 09:56:59 -08:00
cmake cmake: Fix header detection with CheckUSBHID 2026-01-28 07:46:32 -08:00
docs [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993) 2025-09-26 08:26:29 -07:00
include Updated copyright for 2026 2026-01-01 09:56:59 -08:00
mingw/pkg-support fix: in sdl2.pc libdir was changed to prefix 2025-02-05 07:49:11 -08:00
src cocoa: Fix SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES=0. 2026-02-05 18:55:21 -05:00
test autotools: Replace sys/types.h usage with stdint.h with CheckUSBHID 2026-01-19 08:30:44 -08:00
VisualC vc: bump CMake compatibility version of sdl2-config.cmake 2024-12-05 04:30:34 +01:00
VisualC-GDK Updated copyright for 2026 2026-01-01 09:56:59 -08:00
VisualC-WinRT video: move standard c, sse and lsx implementations of yuv2rgb to its own source 2024-01-18 17:06:27 -08:00
visualtest Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
wayland-protocols wayland: Apply toplevel bounds to windows 2025-01-06 17:13:16 -05:00
Xcode Updated copyright for 2026 2026-01-01 09:56:59 -08:00
Xcode-iOS/Demos Xcode-iOS/Demos/src/fireworks.c: Make rendering CPU efficient 2025-07-12 07:46:36 -07:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:46 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:45 -08:00
.gitignore Port build-script from SDL3 2024-11-02 01:58:46 +01:00
.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:51:11 -05:00
Android.mk Revert "Support Google Play 16 KB Page Size Requirement (#13470)" 2025-08-07 11:37:44 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt cmake: Fix header detection with CheckUSBHID 2026-01-28 07:46:32 -08:00
configure autotools: Replace sys/types.h usage with stdint.h with CheckUSBHID 2026-01-19 08:30:44 -08:00
configure.ac autotools: Replace sys/types.h usage with stdint.h with CheckUSBHID 2026-01-19 08:30:44 -08:00
CREDITS.txt
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2026 2026-01-01 09:56:59 -08:00
Makefile.in Makefile.in: add VisualC-GDK to SRC_DIST 2024-05-28 14:10:24 +03:00
Makefile.minimal Split up CFLAGS construction so it can be overridden 2023-03-29 07:26:34 -07:00
Makefile.os2 Updated to version 2.32.11 for development 2025-09-01 15:12:02 -07:00
Makefile.pandora
Makefile.w32 Updated to version 2.32.11 for development 2025-09-01 15:12:02 -07:00
README-SDL.txt
README.md
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: use genexes for linking against apple frameworks 2024-07-27 17:13:52 +02:00
sdl2-config.in sdl2-config.in: use backtics instead of $() for older shells 2024-07-14 19:36:46 +02:00
sdl2.m4 Typo fix 2024-09-14 21:13:56 -07:00
sdl2.pc.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
SDL2.spec.in
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
TODO.txt
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:46:25 -08:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)