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SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time. Fixes https://github.com/libsdl-org/SDL/issues/11141 |
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| .. | ||
| emscripten | ||
| gdk | ||
| generic | ||
| ios | ||
| n3ds | ||
| ngage | ||
| ps2 | ||
| psp | ||
| windows | ||
| SDL_main_callbacks.c | ||
| SDL_main_callbacks.h | ||
| SDL_runapp.c | ||