SDL/src/render
2025-08-27 09:14:19 -07:00
..
direct3d Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
direct3d11 Fix vsync-off support for direct3d11 2025-08-24 21:33:02 +03:00
direct3d12 Use consistent style for pointer declarations and casts 2025-06-18 10:03:44 -07:00
gpu Don't reset the render target when invalidating GPU renderer cache state 2025-04-11 09:23:02 -07:00
metal Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
ngage [Nokia N-Gage] Re-enable FPS counter, fix link in README. 2025-07-02 21:27:24 +02:00
opengl video: Try to reconfigure the window for OpenGL without destroying it 2025-08-27 12:10:48 -04:00
opengles2 video: Try to reconfigure the window for OpenGL without destroying it 2025-08-27 12:10:48 -04:00
ps2 Fix wrong callback type 2025-05-20 11:10:43 -07:00
psp Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode() 2025-03-28 13:51:19 -07:00
software Fixed clamp texture address mode in software renderer 2025-07-21 10:20:16 -07:00
vitagxm Vita Render: Limit the scope of cliprect to viewport 2025-06-20 14:51:16 -07:00
vulkan Fixed warning: initialization of pointer of type 'VkSampler' (aka 'struct VkSampler_T *') to null from a constant boolean expression 2025-08-03 07:24:51 -07:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Renamed SDL_GPURenderStateDesc to SDL_GPURenderStateCreateInfo for consistency with GPU API conventions 2025-08-27 09:14:19 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Restore support for the Nokia N-Gage (#12148) 2025-05-22 11:07:22 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00