SDL/src/joystick/hidapi
2022-12-02 12:37:41 -08:00
..
steam Use the correct update rate for Steam Controller sensors 2021-10-02 09:13:29 -07:00
SDL_hidapi_combined.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_gamecube.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_hidapi_luna.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_nintendo.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_ps3.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_hidapi_ps4.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_hidapi_ps5.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_hidapi_rumble.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_rumble.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_hidapi_shield.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_hidapi_stadia.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_steam.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_hidapi_switch.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_hidapi_wii.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_hidapi_xbox360.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_xbox360w.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_hidapi_xboxone.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
SDL_hidapijoystick.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
SDL_hidapijoystick_c.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00