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steam
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Use the correct update rate for Steam Controller sensors
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2021-10-02 09:13:29 -07:00 |
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SDL_hidapi_combined.c
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_gamecube.c
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Clang-Tidy fixes (#6725)
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2022-12-01 13:07:03 -08:00 |
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SDL_hidapi_luna.c
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_nintendo.h
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_ps3.c
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Clang-Tidy fixes (#6725)
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2022-12-01 13:07:03 -08:00 |
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SDL_hidapi_ps4.c
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Convert ticks to 64-bit, added nanosecond precision to the API
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2022-12-02 12:37:41 -08:00 |
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SDL_hidapi_ps5.c
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Convert ticks to 64-bit, added nanosecond precision to the API
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2022-12-02 12:37:41 -08:00 |
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SDL_hidapi_rumble.c
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_rumble.h
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Added precompiled header support for Visual Studio and Xcode (#6710)
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2022-11-29 18:34:15 -08:00 |
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SDL_hidapi_shield.c
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Convert ticks to 64-bit, added nanosecond precision to the API
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2022-12-02 12:37:41 -08:00 |
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SDL_hidapi_stadia.c
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_steam.c
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Clang-Tidy fixes (#6725)
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2022-12-01 13:07:03 -08:00 |
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SDL_hidapi_switch.c
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Convert ticks to 64-bit, added nanosecond precision to the API
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2022-12-02 12:37:41 -08:00 |
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SDL_hidapi_wii.c
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Convert ticks to 64-bit, added nanosecond precision to the API
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2022-12-02 12:37:41 -08:00 |
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SDL_hidapi_xbox360.c
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_xbox360w.c
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |
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SDL_hidapi_xboxone.c
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Convert ticks to 64-bit, added nanosecond precision to the API
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2022-12-02 12:37:41 -08:00 |
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SDL_hidapijoystick.c
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Clang-Tidy fixes (#6725)
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2022-12-01 13:07:03 -08:00 |
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SDL_hidapijoystick_c.h
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Update for SDL3 coding style (#6717)
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2022-11-30 12:51:59 -08:00 |