Simple DirectMedia Layer https://libsdl.org
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Dragon-Baroque 808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
Support SDL_EVENT_DROP_TEXT in Windows

  src/video/windows/SDL_windowsvideo.c + .h
    Connect      to COM WIN_CoInitialize   + OLE OleInitialize   in WIN_VideoInit
    Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
  src/video/windows/SDL_windowswindow.c + .h
    Create / Destroy IDropTarget or use fallback WM_DROPFILES
      depending on OleInitialize success in WIN_VideoInit
    Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
    Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
.github android: add script in Android archive to create a SDK 2024-08-01 05:07:08 +02:00
android-project Removed the ancient Android audio driver 2024-07-29 08:05:36 -07:00
build-scripts android: add script in Android archive to create a SDK 2024-08-01 05:07:08 +02:00
cmake cmake: Don't warn about lack of X11/Wayland backend on Emscripten. 2024-07-30 00:33:08 -04:00
docs SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir. 2024-07-29 15:44:51 -04:00
examples examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
include Sync SDL3 wiki -> header 2024-08-01 05:37:11 +00:00
src Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES 2024-08-01 07:17:17 -07:00
test Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) 2024-07-31 22:36:39 -07:00
VisualC Fix SDL3ConfigVersion.cmake of VC development package for ARM64EC 2024-07-20 00:59:58 +02:00
VisualC-GDK GDK build: fix project settings and API changes 2024-07-25 11:35:10 +03:00
VisualC-WinRT Simplified SDL_Surface 2024-07-10 00:48:18 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
Xcode SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir. 2024-07-29 15:44:51 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt android: add script in Android archive to create a SDK 2024-08-01 05:07:08 +02:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)