SDL/include/build_config
Sam Lantinga 7ed1f3554d Define HAVE_LIBC for the platforms with a C library
Allow the Visual Studio project to define HAVE_LIBC=0 to enable building without a C runtime on Windows entirely through Visual Studio project changes.
2024-02-17 11:31:06 -08:00
..
SDL_build_config.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_build_config.h.cmake Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_build_config_android.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_emscripten.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_ios.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_macos.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_minimal.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_build_config_ngage.h Removed SDL_LOADSO_DISABLED 2024-01-17 09:24:04 -08:00
SDL_build_config_windows.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_wingdk.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_winrt.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_build_config_xbox.h Define HAVE_LIBC for the platforms with a C library 2024-02-17 11:31:06 -08:00
SDL_revision.h.cmake Updated copyright for 2024 2024-01-01 13:15:26 -08:00