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At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). |
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| .. | ||
| direct3d | ||
| direct3d11 | ||
| direct3d12 | ||
| metal | ||
| opengl | ||
| opengles2 | ||
| ps2 | ||
| psp | ||
| software | ||
| vitagxm | ||
| SDL_d3dmath.c | ||
| SDL_d3dmath.h | ||
| SDL_render.c | ||
| SDL_render_unsupported.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_sw.c | ||
| SDL_yuv_sw_c.h | ||