SDL/src/core/winrt
Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter

Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.

Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
..
SDL_winrtapp_common.cpp Unify all the SDL_*RunApp() functions into just SDL_RunApp() 2022-12-15 08:01:01 -08:00
SDL_winrtapp_common.h Added precompiled header support for Visual Studio and Xcode (#6710) 2022-11-29 18:34:15 -08:00
SDL_winrtapp_direct3d.cpp Pass the OS event timestamp for keyboard, mouse, and touch events where possible 2022-12-02 12:37:41 -08:00
SDL_winrtapp_direct3d.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_winrtapp_xaml.cpp Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
SDL_winrtapp_xaml.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00