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OpenGL leaves the final line segment open, SDL's software renderer does not, so we need a tiny bit of trigonometry here to move one more pixel in the right direction. |
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| .. | ||
| SDL_gles2funcs.h | ||
| SDL_render_gles2.c | ||
| SDL_shaders_gles2.c | ||
| SDL_shaders_gles2.h | ||