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direct3d
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Fixed building with SDL_LEAN_AND_MEAN
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2025-03-18 09:55:23 -07:00 |
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direct3d11
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Added SDL_SCALEMODE_PIXELART
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2025-03-13 09:48:37 -07:00 |
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direct3d12
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We need to rebind D3D12 resources after updating them
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2025-03-20 20:22:00 -07:00 |
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gpu
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Added support for custom shaders with the GPU renderer
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2025-03-14 09:26:30 -07:00 |
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metal
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Added SDL_SCALEMODE_PIXELART
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2025-03-13 09:48:37 -07:00 |
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opengl
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opengl: pixelart fragment shader uses GLSL version 1.30
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2025-03-15 21:58:10 -07:00 |
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opengles2
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emscripten: Fix undefined behavior in opengles2 renderer
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2025-03-18 19:18:24 -07:00 |
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ps2
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Added SDL_SCALEMODE_PIXELART
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2025-03-13 09:48:37 -07:00 |
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psp
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Added SDL_SCALEMODE_PIXELART
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2025-03-13 09:48:37 -07:00 |
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software
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Added SDL_SCALEMODE_PIXELART
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2025-03-13 09:48:37 -07:00 |
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vitagxm
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Added SDL_SCALEMODE_PIXELART
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2025-03-13 09:48:37 -07:00 |
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vulkan
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Fixed Android build warnings
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2025-03-20 11:02:33 -07:00 |
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SDL_d3dmath.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_d3dmath.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render.c
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Fixed DebugLogRenderCommands() output
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2025-03-20 21:24:39 -07:00 |
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SDL_render_debug_font.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |
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SDL_sysrender.h
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Added support for custom shaders with the GPU renderer
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2025-03-14 09:26:30 -07:00 |
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SDL_yuv_sw.c
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Renamed SDL_SoftStretch() to SDL_StretchSurface()
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2025-02-03 08:51:32 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2025
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2025-01-01 07:45:52 -08:00 |