SDL/src/render
2025-03-20 21:24:39 -07:00
..
direct3d Fixed building with SDL_LEAN_AND_MEAN 2025-03-18 09:55:23 -07:00
direct3d11 Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
direct3d12 We need to rebind D3D12 resources after updating them 2025-03-20 20:22:00 -07:00
gpu Added support for custom shaders with the GPU renderer 2025-03-14 09:26:30 -07:00
metal Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
opengl opengl: pixelart fragment shader uses GLSL version 1.30 2025-03-15 21:58:10 -07:00
opengles2 emscripten: Fix undefined behavior in opengles2 renderer 2025-03-18 19:18:24 -07:00
ps2 Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
psp Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
software Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
vitagxm Added SDL_SCALEMODE_PIXELART 2025-03-13 09:48:37 -07:00
vulkan Fixed Android build warnings 2025-03-20 11:02:33 -07:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Fixed DebugLogRenderCommands() output 2025-03-20 21:24:39 -07:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Added support for custom shaders with the GPU renderer 2025-03-14 09:26:30 -07:00
SDL_yuv_sw.c Renamed SDL_SoftStretch() to SDL_StretchSurface() 2025-02-03 08:51:32 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00