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| .. | ||
| blending.c | ||
| onmouseover.webp | ||
| README.txt | ||
| thumbnail.png | ||
This example uses SDL_SetTextureBlendMode() to apply blending to textures, and SDL_ComposeCustomBlendMode() to create a custom blend mode. You can also use SDL_SetRenderDrawBlendMode() to apply blending to the entire renderer, but it only affects filled rects and lines, not texture