SDL/src
Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
This prevents input text from being split across Unicode combining or modifier characters, and in practice allocations will rarely happen.
2023-11-04 20:55:10 -07:00
..
atomic Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
audio Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
core Add the source application for drag and drop events (thanks Nathan!) 2023-11-04 13:00:41 -07:00
cpuinfo Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
dynapi Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 2023-11-04 16:46:08 -07:00
events Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2023-11-04 20:55:10 -07:00
file Additional cleanup for SDL_RWprintf() (thanks @sezero!) 2023-11-04 20:47:08 -07:00
filesystem gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath 2023-08-25 10:47:16 -04:00
haptic Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
hidapi The HP HyperX controllers have a share button 2023-11-03 14:47:20 -07:00
joystick The HP HyperX controllers have a share button 2023-11-03 14:47:20 -07:00
libm libm: use union for infinity 2023-09-25 18:02:40 +02:00
loadso
locale Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
main Make sure we only dispatch events on the main thread when using application callbacks 2023-11-04 11:27:58 -07:00
misc Implement visionOS support 2023-08-08 22:25:04 -07:00
power linux: Handle upower's UP_DEVICE_STATE_PENDING_CHARGE, PENDING_DISCHARGE 2023-09-20 08:32:03 -07:00
render Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
sensor Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
stdlib Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
test Added SDL_CleanupEvent() 2023-11-04 06:47:24 -07:00
thread mutex: Removed SDL_MUTEX_MAXWAIT. 2023-10-26 14:21:53 -04:00
timer mutex: Removed SDL_MUTEX_MAXWAIT. 2023-10-26 14:21:53 -04:00
video Add the source application for drag and drop events (thanks Nathan!) 2023-11-04 13:00:41 -07:00
SDL.c Handle subsystem dependencies recursively 2023-11-04 00:52:08 -07:00
SDL_assert.c emscripten: Restore compatibility with existing emsdk releases. 2023-09-20 14:32:41 -04:00
SDL_assert_c.h
SDL_error.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_error_c.h
SDL_guid.c
SDL_hashtable.c Code cleanup now that SDL_bool is equivalent to a C boolean expression 2023-11-03 09:54:04 -07:00
SDL_hashtable.h hashtable: SDL_IterateHashTable might as well provide both key and value. 2023-10-14 13:23:03 -04:00
SDL_hints.c Set the hint value before calling hint callbacks 2023-06-28 08:53:48 -07:00
SDL_hints_c.h For gamepads that don't have their own sensors, try to use the system sensors. 2023-06-16 14:44:59 -07:00
SDL_internal.h Updated return values for SDL event functions 2023-11-03 22:31:42 -07:00
SDL_list.c
SDL_list.h
SDL_log.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_log_c.h
SDL_properties.c thread: Locking mutexes and rwlocks are now void functions. 2023-10-26 08:57:34 -04:00
SDL_properties_c.h Added SDL properties API 2023-10-11 22:38:00 -07:00
SDL_utils.c Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00
SDL_utils_c.h Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00