SDL/src/render
2024-05-07 13:41:12 -07:00
..
direct3d render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
direct3d11 Fixed updating NV12 textures when using the D3D11 render driver 2024-05-02 11:40:28 -07:00
direct3d12 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
metal render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
opengl render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
opengles2 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
ps2 render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
psp render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
software render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
vitagxm render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
vulkan render: Manage memory for SDL_Renderer* at higher level. 2024-04-19 00:25:59 -04:00
SDL_d3dmath.c
SDL_d3dmath.h
SDL_render.c Use SDL_RendererFlags in the API (thanks @Sackzement!) 2024-05-07 13:41:12 -07:00
SDL_render_unsupported.c
SDL_sysrender.h render: SDL_DestroyWindow hollows out its renderer but doesn't free it. 2024-04-19 00:25:59 -04:00
SDL_yuv_sw.c
SDL_yuv_sw_c.h