SDL/src/render
Alex Szpakowski 724468ae2c GL renderer uses glDrawArrays instead of glBegin/glEnd.
Also change internal colors sent to GL to use unorm8 components instead of float, for improved performance.
2021-12-27 10:52:47 -05:00
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direct3d Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
direct3d11 Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
metal Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
opengl GL renderer uses glDrawArrays instead of glBegin/glEnd. 2021-12-27 10:52:47 -05:00
opengles Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
opengles2 GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) 2021-12-17 17:44:34 +01:00
psp fix PSP texure artifacts 2021-12-15 18:00:28 -08:00
software Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
vitagxm Renderer backends use SDL_Color instead of int for geometry colors. 2021-12-14 12:19:16 -08:00
SDL_d3dmath.c Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_d3dmath.h Updated copyright for 2021 2021-01-02 10:25:38 -08:00
SDL_render.c Fix warning 2021-12-16 09:19:53 -08:00
SDL_sysrender.h GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid 2021-12-16 09:19:53 -08:00
SDL_yuv_sw.c Fix software UpdateNVTexture non fullscreen (bug #5430) 2021-01-05 21:54:03 +01:00
SDL_yuv_sw_c.h Remove old YUV fixme 2021-02-10 10:22:18 -05:00