SDL/src/render
Ryan C. Gordon 7162649f78 opengl: Be more robust in failing cases.
Load all possible symbols, not just until one fails, in case they get used
during shutdown, etc.

Fixes Bugzilla #4093.
2019-06-18 18:58:39 -04:00
..
direct3d direct3d: Use D3DPOOL_MANAGED for vertex buffers. 2019-06-11 13:02:56 -04:00
direct3d11 Fixed bug 4582 - Maximize/Resize not working on Windows 10 2019-04-08 13:43:48 +02:00
metal Worked around "Undefined symbol: ___isPlatformVersionAtLeast()" link error on Xcode 11 beta 2019-06-14 13:56:42 -07:00
opengl opengl: Be more robust in failing cases. 2019-06-18 18:58:39 -04:00
opengles Fixed Windows RT build 2019-03-19 16:52:09 -07:00
opengles2 opengles2: Fix static analysis warning. 2019-03-21 10:39:49 -04:00
psp Fixed Windows RT build 2019-03-19 16:52:09 -07:00
software Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 2019-06-18 10:08:19 -07:00
SDL_d3dmath.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_d3dmath.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.c Fixed compiler warning 2019-06-08 19:12:05 -07:00
SDL_sysrender.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw.c Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_yuv_sw_c.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00