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Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool. Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test: @ bool_return_type @ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$"; @@ ( func( ... ) - == 0 | - func( + !func( ... ) - < 0 | - func( + !func( ... ) - != 0 | - func( + !func( ... ) - == -1 )
307 lines
7.5 KiB
C
307 lines
7.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_HAPTIC_ANDROID
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#include "SDL_syshaptic_c.h"
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#include "../SDL_syshaptic.h"
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#include "../../core/android/SDL_android.h"
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typedef struct SDL_hapticlist_item
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{
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SDL_HapticID instance_id;
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int device_id;
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char *name;
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SDL_Haptic *haptic;
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struct SDL_hapticlist_item *next;
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} SDL_hapticlist_item;
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static SDL_hapticlist_item *SDL_hapticlist = NULL;
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static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
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static int numhaptics = 0;
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bool SDL_SYS_HapticInit(void)
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{
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Android_JNI_PollHapticDevices();
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return true;
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}
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int SDL_SYS_NumHaptics(void)
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{
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return numhaptics;
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}
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static SDL_hapticlist_item *HapticByOrder(int index)
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{
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SDL_hapticlist_item *item = SDL_hapticlist;
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if ((index < 0) || (index >= numhaptics)) {
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return NULL;
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}
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while (index > 0) {
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SDL_assert(item != NULL);
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--index;
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item = item->next;
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}
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return item;
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}
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static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id)
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{
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SDL_hapticlist_item *item;
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for (item = SDL_hapticlist; item; item = item->next) {
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if (instance_id == item->instance_id) {
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return item;
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}
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}
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return NULL;
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}
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SDL_HapticID SDL_SYS_HapticInstanceID(int index)
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{
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SDL_hapticlist_item *item = HapticByOrder(index);
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if (item) {
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return item->instance_id;
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}
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return 0;
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}
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const char *SDL_SYS_HapticName(int index)
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{
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SDL_hapticlist_item *item = HapticByOrder(index);
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if (!item) {
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SDL_SetError("No such device");
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return NULL;
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}
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return item->name;
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}
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static SDL_hapticlist_item *OpenHaptic(SDL_Haptic *haptic, SDL_hapticlist_item *item)
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{
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if (!item) {
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SDL_SetError("No such device");
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return NULL;
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}
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if (item->haptic) {
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SDL_SetError("Haptic already opened");
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return NULL;
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}
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haptic->hwdata = (struct haptic_hwdata *)item;
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item->haptic = haptic;
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haptic->instance_id = item->instance_id;
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if (item->name) {
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haptic->name = SDL_strdup(item->name);
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}
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haptic->supported = SDL_HAPTIC_LEFTRIGHT;
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haptic->neffects = 1;
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haptic->nplaying = haptic->neffects;
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haptic->effects = (struct haptic_effect *)SDL_calloc(haptic->neffects, sizeof(struct haptic_effect));
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if (!haptic->effects) {
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return NULL;
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}
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return item;
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}
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static SDL_hapticlist_item *OpenHapticByInstanceID(SDL_Haptic *haptic, SDL_HapticID instance_id)
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{
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return OpenHaptic(haptic, HapticByInstanceID(instance_id));
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}
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bool SDL_SYS_HapticOpen(SDL_Haptic *haptic)
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{
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return OpenHapticByInstanceID(haptic, haptic->instance_id) != NULL;
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}
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int SDL_SYS_HapticMouse(void)
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{
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return -1;
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}
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bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick)
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{
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return false;
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}
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bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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return SDL_Unsupported();
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}
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bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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{
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return false;
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}
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void SDL_SYS_HapticClose(SDL_Haptic *haptic)
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{
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((SDL_hapticlist_item *)haptic->hwdata)->haptic = NULL;
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haptic->hwdata = NULL;
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}
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void SDL_SYS_HapticQuit(void)
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{
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/* We don't have any way to scan for joysticks (and their vibrators) at init, so don't wipe the list
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* of joysticks here in case this is a reinit.
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*/
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#if 0
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SDL_hapticlist_item *item = NULL;
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SDL_hapticlist_item *next = NULL;
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for (item = SDL_hapticlist; item; item = next) {
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next = item->next;
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SDL_free(item);
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}
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SDL_hapticlist = SDL_hapticlist_tail = NULL;
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numhaptics = 0;
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return;
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#endif
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}
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bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic,
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struct haptic_effect *effect, const SDL_HapticEffect *base)
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{
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return true;
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}
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bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic,
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struct haptic_effect *effect,
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const SDL_HapticEffect *data)
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{
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return true;
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}
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bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect,
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Uint32 iterations)
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{
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float large = effect->effect.leftright.large_magnitude / 32767.0f;
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float small = effect->effect.leftright.small_magnitude / 32767.0f;
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float total = (large * 0.6f) + (small * 0.4f);
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Android_JNI_HapticRun(((SDL_hapticlist_item *)haptic->hwdata)->device_id, total, effect->effect.leftright.length);
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return true;
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}
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bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
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{
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Android_JNI_HapticStop(((SDL_hapticlist_item *)haptic->hwdata)->device_id);
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return true;
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}
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void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect)
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{
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}
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int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect)
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{
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return 0;
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}
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bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain)
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{
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return true;
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}
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bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter)
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{
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return true;
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}
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bool SDL_SYS_HapticPause(SDL_Haptic *haptic)
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{
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return true;
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}
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bool SDL_SYS_HapticResume(SDL_Haptic *haptic)
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{
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return true;
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}
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bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic)
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{
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return true;
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}
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bool Android_AddHaptic(int device_id, const char *name)
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{
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SDL_hapticlist_item *item;
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item = (SDL_hapticlist_item *)SDL_calloc(1, sizeof(SDL_hapticlist_item));
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if (!item) {
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return false;
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}
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item->instance_id = SDL_GetNextObjectID();
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item->device_id = device_id;
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item->name = SDL_strdup(name);
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if (!item->name) {
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SDL_free(item);
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return false;
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}
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if (!SDL_hapticlist_tail) {
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SDL_hapticlist = SDL_hapticlist_tail = item;
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} else {
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SDL_hapticlist_tail->next = item;
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SDL_hapticlist_tail = item;
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}
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++numhaptics;
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return true;
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}
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bool Android_RemoveHaptic(int device_id)
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{
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SDL_hapticlist_item *item;
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SDL_hapticlist_item *prev = NULL;
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for (item = SDL_hapticlist; item; item = item->next) {
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// found it, remove it.
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if (device_id == item->device_id) {
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const bool result = item->haptic ? true : false;
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if (prev) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_hapticlist == item);
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SDL_hapticlist = item->next;
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}
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if (item == SDL_hapticlist_tail) {
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SDL_hapticlist_tail = prev;
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}
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// Need to decrement the haptic count
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--numhaptics;
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// !!! TODO: Send a haptic remove event?
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SDL_free(item->name);
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SDL_free(item);
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return result;
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}
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prev = item;
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}
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return false;
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}
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#endif // SDL_HAPTIC_ANDROID
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