SDL/docs
Michael Fitzmayer 6e65c3fac4 [N-Gage] Remove optimisations except for native texture handling prior to some rework of the rendering back-end
[N-Gage] Set proper brush style to draw filled rects properly.

[N-Gage] Add persistent buffers to avoid per-frame memory allocations (which are expensive)

[N-Gage] Add support for SDL_TEXTURE_ACCESS_TARGET, fixes #13165

[N-Gage] Update README, add hint that the compiler does not support aggregate initializations for structs (knowing this, avoids a lot of headache during debugging)

[N-Gage] Add basic fast-path optimisations for render operations.

[N-Gage] Fix line drawing.
2026-04-18 19:54:30 +02:00
..
doxyfile CodeSpell 2026-02-07 18:14:00 +03:00
hello.c Updated copyright for 2026 2026-01-01 09:40:08 -08:00
INTRO-androidstudio.md
INTRO-cmake.md
INTRO-emscripten.md Sync SDL3 wiki -> header 2025-11-21 14:41:25 +00:00
INTRO-mingw.md Sync SDL3 wiki -> header 2025-11-21 14:41:25 +00:00
INTRO-visualstudio.md
INTRO-xcode.md CodeSpell 2026-02-07 18:14:00 +03:00
README-android.md Updated documentation on customizing your Android app name 2026-03-21 16:03:40 -07:00
README-bsd.md Document SDL's policy on setuid/setgid executables 2025-12-28 10:14:57 -08:00
README-cmake.md Fix a broken link inside README-cmake.md that's meant to send to README-linux.md 2025-06-10 18:46:35 -04:00
README-contributing.md ci: add option to set ctest arguments 2026-04-11 04:12:15 +02:00
README-documentation-rules.md Sync SDL3 wiki -> header 2025-09-13 00:23:10 +00:00
README-dynapi.md
README-emscripten.md emscripten: Add support for automounting persistent storage before SDL_main. 2026-03-25 14:16:07 -04:00
README-gdk.md Sync SDL3 wiki -> header 2026-02-24 15:05:20 +00:00
README-haiku.md
README-highdpi.md
README-ios.md Added documentation for getting the full resolution in iOS 2026-03-27 08:43:30 -07:00
README-kmsbsd.md
README-linux.md Document SDL's policy on setuid/setgid executables 2025-12-28 10:14:57 -08:00
README-macos.md Added documentation to fix building on macOS with Xcode 12.2 (thanks @buhman!) 2026-04-01 16:37:14 -07:00
README-main-functions.md Documentation tweak 2025-12-05 11:14:38 -08:00
README-migration.md CodeSpell 2026-02-07 18:14:00 +03:00
README-n3ds.md
README-ngage.md [N-Gage] Remove optimisations except for native texture handling prior to some rework of the rendering back-end 2026-04-18 19:54:30 +02:00
README-platforms.md Add QNX to the supported platforms list 2026-02-05 16:50:24 -08:00
README-porting.md
README-ps2.md Documented environment setup for PS2 development 2025-10-12 09:20:00 -07:00
README-ps4.md
README-ps5.md
README-psp.md
README-qnx.md Up-to-date QNX support (#14806) 2026-01-30 15:32:43 -08:00
README-riscos.md
README-steamos.md
README-strings.md
README-switch.md README-switch.md: Updated to mention Switch 2. 2025-10-14 14:18:35 -04:00
README-touch.md
README-versions.md
README-vita.md
README-wayland.md CodeSpell 2026-02-07 18:14:00 +03:00
README-windows.md
README-xr.md Sync SDL3 wiki -> header 2026-02-23 16:15:38 +00:00
README.md
release_checklist.md

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, Android, Xbox, PlayStation 4/5, Nintendo Switch, and many other platforms.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

Information on building SDL with CMake is available in README-cmake.md

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "examples" subdirectory. The header files and test programs are well commented and always up to date.

Information on reporting bugs and contributing is available in README-contributing.md

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org