..
direct3d
Fix invalidation of bound textures/shaders across a renderer flush on D3D9
2026-01-31 17:17:07 -08:00
direct3d11
Fix GetSampler() bug for INDEX8 pixel format ( #15099 )
2026-02-24 08:05:30 -08:00
direct3d12
render: Add Suspend/Resume calls for GDK support
2026-03-07 11:19:09 -05:00
gpu
render: Add Suspend/Resume calls for GDK support
2026-03-07 11:19:09 -05:00
metal
Fixed incorrect sampler when changing Metal draw state
2026-03-21 14:08:40 -07:00
ngage
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
opengl
render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
2026-02-14 16:33:21 -05:00
opengles2
render: opengl and opengles2 renderers try to disable GL_FRAMEBUFFER_SRGB.
2026-02-14 16:33:21 -05:00
ps2
PS2, VITA: Fix void pointer arithmetic warnings ( #14995 )
2026-02-07 20:39:33 +03:00
psp
SDL_render_psp.c: Also apply the similar fix to PSP
2026-02-06 09:02:41 -08:00
software
Update SDL_render_sw.c
2026-03-02 09:49:46 -08:00
vitagxm
PS2, VITA: Fix void pointer arithmetic warnings ( #14995 )
2026-02-07 20:39:33 +03:00
vulkan
Fix GetSampler() bug for INDEX8 pixel format ( #15099 )
2026-02-24 08:05:30 -08:00
SDL_d3dmath.h
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
SDL_render.c
render: Skip UV check when software-rendering untextured quads
2026-03-25 07:24:55 -07:00
SDL_render_debug_font.h
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
SDL_render_unsupported.c
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
SDL_sysrender.h
render: Add Suspend/Resume calls for GDK support
2026-03-07 11:19:09 -05:00
SDL_yuv_sw.c
Updated copyright for 2026
2026-01-01 09:40:08 -08:00
SDL_yuv_sw_c.h
Updated copyright for 2026
2026-01-01 09:40:08 -08:00